3DCurator is an open source software which renders polychromed wood sculptures from Computer Tomography (CT) volumetric datasets. It provides a wide number of tools to carry out basic documentation tasks by art curators.
The software is part of the End-of-Degree and End-of-Master Project of Computer Science from University of Granada carried out by Francisco Javier Bolívar Lupiáñez and supervised by Francisco Javier Melero Rus.
It makes use of high-level libraries: Qt, VTK, ITK, OpenCV and Boost under the C++ programming language. It uses CMake so it is possible to compile the source code into different platforms.
Software under GNU General Public License v3.0.
It allows make a reconstruction of volumentric 3D model of an sculpture using differents presets or creating your owm transfer function for viewing other materials
You can generate slices with an arbitrary plane to see inside the sculpture so you can see elements you can't see in any other way without damaging the sculpture
We provide some presets of transfer functions to render basic polychromed wood sculptures materials, but you can create your own transfer functions using user-friendly plots and export them in a XML file so that other users can import them
Extract the polygon mesh of any material in STL format for later printing in 3D
We provide some noise reduction filters. You can use the mean and gaussian filter if you want to smooth your volumetric data and you can use median filter if you want to get rid of salt-and-pepper noise
Do you want to segmentate the volume into the different pieces of wood it is composed by? Now you can use our semi-automatic method to do it
This software is made for curators and they will use it to inspect sculptures. We provide some documentation tools such as distance and angle measurements or annotations. You can export all these items in XML format so you or anyone else can import it to continue working on them
This software is not financed by any company. So, if it has been helpful for you, please consider donate us so we can keep developing it. Thanks!